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The Cribbage Library
Learn Cribbage
Cribbage is easy to learn and takes a lifetime to master. These guides cover
everything from the first deal to the finer points of pegging — written by
players, for players. Start with the rules, then work your way up.
Start here
Complete Rules of Cribbage
The whole game, start to finish: the deal, the discard, the play, the show, and how to win. Covers 2, 3, and 4-player games.
Scoring Guide & Reference Chart
Every way to score a point in cribbage, with a printable chart, worked examples, and the mistakes beginners make most.
Play the standard game
Get better
Go deeper
Glossary of Cribbage Terms
Nobs, nibs, muggins, skunk, stinkhole, pair royal — every bit of cribbage jargon, defined plainly.
Cribbage Variants
Five-card, seven-card, partnership, Lowball, solitaire and more — how the family tree of cribbage branches out.
The History of Cribbage
From a 17th-century English poet to submarine wardrooms and pub leagues. Four hundred years of a nearly unchanged game.
The 29 Hand & Scoring Oddities
The perfect hand, the scores that are mathematically impossible, and the odds behind cribbage's rarest moments.
The Cribbage Board Explained
Why you peg with two pegs, what the streets and the skunk line are, and the pegging errors that lose games.
Tools & data
Two of these are computed rather than written: we ran every possible cribbage hand
through the same scoring engine that referees live games here, and published what came
back. As far as we know the full tables are not available anywhere else.
New to the game? Read this first
Cribbage is a card game for two to four players, played with a standard 52-card
deck and scored on a wooden board with pegs. Each player is dealt a hand, sets
aside cards for an extra hand called the crib that belongs to the dealer,
and then plays cards one at a time toward a running count of 31. Points come
from making fifteens, pairs, and runs — first during the play, then again
when each hand is counted at the end.
The first player to peg 121 points wins. A typical game lasts eight to
twelve deals and about twenty minutes. The scoring is the part that takes
practice, which is why our scoring guide is the page
most players come back to.
The fastest way to learn is to play a few hands with something else doing the
counting for you. That is precisely what Cribbage Den does — the server
counts every hand automatically, so you can concentrate on the decisions
instead of the arithmetic.
Which guide should you read first?
The library is meant to be read in roughly the order below, but each guide
stands on its own if you already know the game and came looking for one
answer.
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You have never played. Start with the
complete rules, then play a hand or two against
the computer with the counting switched off in your head. Come back to the
scoring guide once the shape of a deal makes
sense — it will mean far more after you have seen one.
-
You can play but you keep missing points. Go straight to
the scoring guide. Nearly all dropped points
come from three places: forgetting that the starter card joins your hand,
missing that a run of three inside four cards can score twice, and not
spotting fifteens that use three or four cards rather than two.
-
You count well but lose anyway. This is the most common
plateau, and it is a discard problem far more often than a pegging problem.
Read the discard guide first, then
pegging. Good pegging is worth
perhaps three to five points a game against an equal opponent; a
consistently bad discard costs more than that.
-
Someone at your table said a word you didn't know. The
glossary covers nobs, nibs, muggins, the
stinkhole and the rest — including the ones that mean different things
in different places.
-
You want to settle an argument. The rules guide flags the
points that most often cause disputes, and the
variants guide covers the family of games
that get called "cribbage" but are not the standard six-card game.
How these guides are written
Every scoring example on these pages is a real counted hand, not an
illustration — and each one is checked against the same scoring engine
that referees live games on this site. Where a rule varies from table to table
we say so and name it as a house rule rather than presenting one habit as the
rule. Where we give strategy rather than rules, we say which it is, because
cribbage strategy is genuinely contested in places and a confident sentence
about a close discard is worth less than an honest one about why it is close.
There is more on that in about the Den.
Ready to try a hand? Play free against the computer — no account needed.
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