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History

The History of Cribbage

Four hundred years, one poet, a great many pubs, and a card game that has barely changed a rule since Charles I was on the throne.

1. Before cribbage: the game of Noddy

Cribbage did not appear from nothing. Its direct ancestor is Noddy, an English card game documented from the 16th century and probably older. Noddy already had most of the machinery we would recognise: players scored for combinations totalling fifteen, for pairs, and for runs, and the Jack of the turned-up suit carried a special bonus.

That last detail survives intact. The modern "his nobs" — one point for holding the Jack matching the starter's suit — is a direct inheritance from Noddy, and the word "noddy" itself was the name for that card. Four centuries later, we are still scoring it.

What Noddy lacked was the crib. That was the innovation.

2. Sir John Suckling, poet and gambler

Cribbage is traditionally credited to Sir John Suckling (1609–1641), an English Cavalier poet, courtier, and by all accounts a spectacular gambler. He is remembered in literature for a handful of lyrics and in card history for two things: inventing cribbage, and allegedly making a fortune with marked cards, which he is said to have distributed as gifts to noble households across England before touring them.

Suckling's contribution was structural. By taking Noddy and adding the crib — an extra hand assembled from cards both players are forced to give up — he introduced a genuine dilemma that had no equivalent in the older game. Every discard became a decision with two opposed considerations, and the game acquired the tension that has kept it alive ever since.

He also, characteristically, made the crib belong to the dealer. A game invented by a gambler naturally rewards the person holding the deck.

Suckling's own end was less impressive than his legacy: implicated in a plot to free the Earl of Strafford, he fled to France and died there in 1641 or 1642, probably by his own hand, aged thirty-two.

3. The first written rules

The game spread quickly. By the mid-17th century it had a settled name — spelled variously as "cribbidge", "cribbage" and "crib" — and it appears in The Compleat Gamester, Charles Cotton's 1674 compendium of English gaming, which is the standard early source for its rules.

The game described there is five-card cribbage: five cards dealt, two discarded, game to 61. That remained the standard form in Britain for centuries, and it is still played there. The six-card game, with its longer play phase and its target of 121, came later and gradually took over — decisively so in North America. You can read about both in our guide to variants.

4. Why there is a board at all

Almost no other card game requires a piece of equipment to keep score. Cribbage does, and the reason is practical.

Cribbage generates a great many small scores in rapid succession — two here, one for a go, six for a pair royal — and it does so during play, when players' hands are full of cards. Adding those up on paper is slow and error-prone. Pegging them is instantaneous, requires no arithmetic beyond counting holes, and produces a running visual record.

The two-peg convention is the clever part. Because you always move your rear peg past your front one, the gap between your pegs permanently displays your last score. Anyone at the table can glance down and verify that the six you just claimed was actually six. It is a self-auditing scoring system, invented long before anyone used that phrase.

Boards themselves became a folk craft. Traditional designs run from plain rectangular travel boards to elaborate carved and inlaid pieces; the continuous-track "29 board" and the three-player triangular board are both standard forms. Handmade boards are common heirlooms, and the wear pattern around the game hole tells you how much a family played.

5. Cribbage and the English pub

Cribbage embedded itself in British pub culture more thoroughly than any other card game, and it received an unusual piece of legal protection for it. Under the Gaming Act 1968, cribbage and dominoes were specifically permitted to be played for small stakes on licensed premises in England and Wales — an exemption granted to essentially no other card game.

The effect was to make cribbage the default pub card game for generations. Pub cribbage leagues remain active across Britain, particularly in the north of England and the West Country, and many pubs still keep a board behind the bar.

6. Crossing the Atlantic

English colonists carried cribbage to North America in the 17th century, and it took hold most strongly in New England — a regional association it has never entirely lost. It travelled well for the same reasons it suited pubs: it needs two people, a deck, a board, and about twenty minutes, and it works perfectly in a small space.

That portability made it a game of frontiers, lumber camps, fishing boats and long winters. It also made it, eventually, a game of ships.

Cribbage is the unofficial game of the United States Navy's submarine force, and the tradition has a specific and well-documented artifact at its centre.

A cribbage board belonging to Rear Admiral Richard "Dick" O'Kane — who served as executive officer of USS Wahoo before taking command of USS Tang, and who became the Navy's most decorated submariner of the Second World War — is preserved as a service heirloom. By tradition it is held aboard the oldest active submarine in the US Pacific Fleet, passing to a new boat whenever the current holder is decommissioned. The handover is a formal ceremony.

The reason cribbage in particular took root below decks is not mysterious. A submarine wardroom is small, watches are long, two players is often all you have, and a cribbage board does not slide off the table when the boat takes an angle. There is also a much-repeated story that O'Kane was dealt a perfect 29 hand aboard Wahoo — a good story, and one worth treating as sea-service folklore rather than documented fact.

8. The modern game

Organised competitive cribbage arrived late. The American Cribbage Congress was founded in 1980 and sanctions tournament play across North America, maintaining standardised rules, a rating system, and a national tournament circuit. Tournament cribbage plays muggins, takes counting accuracy extremely seriously, and is a good deal sharper than the kitchen-table game.

Computers arrived shortly after, and cribbage has proved a productive subject for analysis. Expected-value tables for every possible six-card deal have been computed exhaustively, which means the optimal discard in any given situation is a known quantity rather than a matter of opinion — even if very few humans have memorised them. Our discard guide covers the principles those tables encode.

Online play extended the game's reach again, and in a way that suits it: cribbage was always a game for two people who wanted to talk to each other, and it survives the transition to a screen better than most card games precisely because the social part can come along.

9. Why it never changed

The genuinely remarkable fact about cribbage is its stability. Compare it to almost any other traditional card game — whist becoming bridge, primero becoming poker, the endless mutation of rummy — and cribbage stands out as nearly fixed. A player from 1674 would need perhaps two minutes of explanation to join a modern five-card game, and not much longer for the six-card version.

The likely reason is that the game is unusually well balanced already. The dealer's crib is an advantage; the non-dealer's first count and opening lead are the compensation. The play rewards skill; the cut rewards nobody. Scores are small enough that a single lucky hand rarely decides a game, but large enough that comebacks happen. There has never been much for anyone to fix.

Four hundred years on, the game a gambling poet assembled out of an older one is still being dealt, still being pegged, and still producing the same groan when somebody counts a twenty-four hand across the table.

Join the tradition. Play free against the computer — no account required.

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